Archive for category library technology
The MOOC’s offer unique opportunities to educators, librarians and leaders. They offer a rapid deployment of educational resources, challenging the ways higher education will function in our times. The MOOC’s are possible because of the availability of a networked world that is now mobile as well as connected. They offer services to unmet and unsolved educational needs.
At ALA Midwinter, a panel discussed the advances in MOOC’s and higher education. Bryan Alexander, Anya Kamenetz, Ray Schroeder, Cathy De Rosa, and Skip Prichard discussed the impact of the MOOC’s and libraries. Cathy De Rosa, OCLC Vice President for the Americas and Global Vice President of Marketing, shared OCLC collective insight research. Bryan Alexander author of the The New Digital Storytelling also provided insights.
In traditional education, MOOC’s mean giving over authority and control of the classroom. However, according to Georgia Tech, Alumni Magazine “Kicking the Tires on Tech’s first MOOC“, 113,668 students enrolled in the Universities first computational investing MOOC class. Over 70,000 students watched a video from the course. The numbers are astounding; the size of the audience is very large.
The library world understands that local-ness is especially vital in times of rapid change. In other words, they are organizations that can achieve coordination, synergy between higher education offerings and the wider public. The possibilities of higher education exist; now it is time to develop finders to help our local community improve educational conditions.
Programming Library spaces to improve learning activities can be in different sizes and shapes. According to Aaron Cohen AIA, the library is an incubator and a place for interaction. It is a space that allows for playful activities. Below are images that represents the playfulness of furniture and the types of visualizations during programming we provide to our clients.
In Libraries Open Doors, Data to Digital Art Displays, learned about LED light installations that use library data to create a cultural aesthetic. Back in 2007-2008, ACA worked with the Teton County Library to developed a plan to enhance the “library as place.” After an exhaustive building development project, the library added additional square footage and created a destination that is called the Filament Mind.
Filament Mind is a human information-driven installation by E/B Office which is designed to visualize the collective curiosities and questions of Wyoming’s Teton County Library visitors through a dynamic and interactive spatial sculpture.
The project was inspired by the concept that our civic spaces should be intelligent and responsive, communicating as much to us as we do to each other, enabling a form of intra-environmental social interaction between our thoughts and the material of our built environments. More images and architects’ description after the break.
This project is an example of the innovative use of space that can be employed in a public library project. Deb Adams, Dail Barbour and the entire Teton County Library Board showed great creativity in the development of the design for the library. The Library should be commended for making the “library a place” a priority for the community. The result shows why Teton County is one of the nicest places to live in the USA.
The definition of Fair Use recently expanded – implying a new era for libraries. The federal judge oversseeing a major copyright-infringement lawsuit brought last year by the Authors Guild against the HathiTrust digital repository and its university partners judged that transformative uses are a logical part of the fair use clause.
What counts as fair use was a limiting factor to many academic libraries. Their ability to digitize educational works seemed like a dead end in the current climate. The ruling enables libraries to continue to transform content from print to digital. The ruling will allow Academic libraries’ to index and digitize their works for educational purposes.
Judge Harold Baer, of the U.S. District Court in New York, wrote in a ruling issued late Wednesday, October 10, 2012 – “I cannot imagine a definition of fair use that would not encompass the transformative uses.”
The learning commons will be an interactive space with technology that allows for instant interactions with knowledge resources. The big challenge today is to make the environment more flexible and adaptable. Touché, a new sensing technology developed by Disney Research, proposes a novel Swept Frequency Capacitive Sensing technique. It can detect a touch or personal interaction and simultaneously recognize complex configurations from the hand and the body.
The new technology will significantly enhance computer interactions, allowing for a broad range of applications in the classroom, library and the learning commons. For example, the product will enable learning environments (classrooms, museums, libraries) to enhance conventional touchscreens and lower the cost of hardware installations. It will create scenarios for library patrons to be able to browse e-books just like they were browsing a book stack. We can envision techniques to cross the digital boundary without hard-wired displays.
The technology will enable learning environments to add complex touch and gesture sensitivity to computing devices and everyday objects. It will enable the designers of learning environments to create virtual objects with touch sensitivity making it easy and straightforward to interact with technology.
The product illustrates that a single wire is sufficient to make objects and environments touch and gesture sensitive. Indeed, the next generation of learning spaces will be fluid and interactive. In the next couple of years, this technology will change the way we interact in the learning environment. It will enable virtual browsing to become a reality.
Content is everywhere – librarians need to reach out and expand their knowledge of digital curaton techniques. The development of digital resources is an essential role for librarians. However, the wheels of technology can move fast, leaving you behind the curve. To catch up fast, Librarians need to be knowledgeable of how digital repositories can be developed. They need to learn how discovery services can be developed to improve the utilization of the library as a shared resource.
The digital curation is a strategy that library staff should embrace to be relevant to researchers. The following links help define methodologies that can support digital collection development efforts. They can be used to support the development of a digital library or repository.
The Pew Internet Project Digital Differences Report provides critical research on the role of the Internet in American life. Since 2000, it has shown that there are a big differences between those who were using the internet and those who were not. It is not trivial for some demographic groups, especially when it comes to access to high-speed broadband at home, struggle to access the net.
We believe Libraries can make a difference by increasing access to the internet, cloud resources, electronic databases and digital repositories. The main findings by Pew are as follows:
- One in five American adults does not use the Internet.
- The main reason is they do not think the Internet is relevant to them.
- 27% of adults living with disability are less likely to go online.
In the LA Times article, “even e-reader owners still like printed books,” the pleasure of reading endures in the digital age. According to a USC Dornsife/L.A. Times poll, 6 in 10 people say they like to read ‘a lot. It also shows that young adults read about as much as many of their elders.
Although many Californians who own Kindles, Nooks and other e-readers love their gadgets, they still prefer books the old-fashioned way — on paper. Even with sales of e-readers surging, only 10% of respondents who have one said they had abandoned traditional books. More than half said most or all of the books they read are in printed form.
It turns out that e-books create more readers not less.
The pleasure of reading endures in the digital age, even with its nearly boundless options for entertainment, according to data collected from 1,500 registered state voters.
From a library planning and development perspective, the statistics in this article will be of great significance to the development of library buildings in five years. The library built in today’s world will have to adapt to the e-reader. However, other formats will exist. It is the library collection that will be unique to the knowledge hunters of tomorrow. It is the contents of the physical + virtual library that will be a gathering place for learning and education. It is the librarians that are curators of the collection regardless of the format.
Readers are taking advantage of the rapid expansion of digital technology and starting to use digital books or e-books. The attached diagram illustrates the projected growth of digital books. Indeed, the library’s ability to provide new digital reader services is a key to the future institution. As you can see in the image below, publishers and content providers are moving toward more digital book releases.
Some companies have started to leverage e-books in new ways. For example, Overdrive is looking to provide new ways to distribute digital / e-book service. Harper Collins is putting a restriction on using digital resources. This will be a trend to control library use, but also illustrates how libraries will be a valued venue to promote and market new titles to the community. This momentum will undoubtedly ensure that libraries are part of the marketing mix.
Below illustrates how the economics of ebook is different and how digital only copies will be difficult to market. The publishing industry should note that new ways to market their products are in their neighborhood public library. They should look for ways to partner with libraries to widen their appeal.
The National Library of Finland is a creative enterprise. They have a new library service to improve digital collections. The library started a project call Digitalkoot a mashup of digital content and volunteer participation that builds bibliographic data for digitized collections. It is truly an innovative concept that will serve to share NLF digital collections with more and more patrons.
Digitalkoot, a project run by the National Library of Finland will index the library’s collection by participating in online games. The project will make e-resources searchable on the Internet via crowd-sourcing technology. The project goal is to allow everyone to easily access the National Library of Finland’s cultural heritage.