Posts Tagged design library
The library is a place that enables different types of learning opportunities. The idea that the learning environment is just about books or computers does not tell the complete story. There are many opportunities to gain knowledge in a library as well as in a formal learning space (classroom). However, the smart phones, laptops and e-book readers are changing the way we interact in our learning space. Our social environment is part of the digital continuum too, creating opportunities for library patrons to use “people tools” = applications + hardware + content.
The ability to communicate with smart boards is a strategy to improve the learning space. The future learning environment will include “people tools” to support the curriculum, formal or informal training programs and/or personal research. The opportunity to share with smart technology enables library patrons to experiment with technology, expanding the users ability to research the subject.
The Smart Technology Learning Commons is an example that gives librarians and libraries an advantage over a home or mobile connection. They provide “people tools” for the interactions to take place. They enhance the physical and virtual spaces with additional equipment.
If you are building a Khan Academy type learning environment or a library with e-content, you will need to know how to build the technology tools to communicate. There will be spaces where the public share; where people meet and collaborate on projects.
According to Today’s Public Libraries: Public Places of Excellence, Education and Innovation
“Despite the Internet, it seems, libraries persist—and even thrive. Given the wealth of information and reading material at our fingertips at all times, it’s fair to ask: why should that be? Why do people still want—and need—public libraries? There are many reasons, but the most important have to do with a couple of ideas that might sound archaic to modern ears, perhaps because in reality what they are is enduring.
Let’s improve library environments to make them more effective. The nine reasons for a library gives you some strategies to discuss, build and share.
HOUSE OF KNOWLEDGE
Created as the focal point on the new campus, the KAUST library crystallizes the architectural and functional ambitions of a new university. It is a contemporary global center for scientific thinking that is rooted in local culture with a senses of historic “place.” Our planning of the library space de-emphasized the building as a repository of books while emphasizing the social dimensions of learning and the access to knowledge through technology. The library respects Arabic culture, retelling the story of the House of Knowledge. Indeed, this is a symbol of educational leadership; with the value of learning at its heart.
In our view, the House of Knowledge is a place of gathering; a metaphorical heart for learning. This university created library serves to function as a learning center, providing informal settings for scientists to share thoughts and ideas. Our program included group study areas and informal lounges that were located throughout the library’s spaces; a café is integrated at the entry, blurring the boundary of formal and informal knowledge sharing.
This library was an innovative architectural project by HOK architects. They developed an innovative light-filtering and translucent, stone shroud that complemented the interior layout. Their expert and professional services gave the library its architectural character. For example, the shroud drapes the north and south façades while leaving the east and west facades open. This provides grand views of the Red Sea to the west and transparency toward the campus to the east.
We hope you will visit this example of a great academic library and let us know how you enjoyed – the house of knowledge.
The library building can communicate with us through the use of media walls. One design idea is to integrate communication into the walls. For example, Büro Hirzberger’s office space in Vienna features “Digital Wallpaper”, or illuminated walls that “stream” video and realtime content.