• Library Planning Research,  Social Library Issues

    Making the Learning Commons Mobile

    According to MIT Technology Review “Mobile Computing Is Just Getting Started,” mobile computing is spreading faster than any other consumer technology in history. Almost half of the “late technophobes” have a smartphone, potentially transforming the way we make transactions in the library. In fact, 65% of the worlds citizens don’t have a smartphone yet. By bringing personal computing to the phone means that sharing information from the palm of your hand is really only beginning.

    Mobile computing is changing the way we use information and the way we use the library. For example, Facebook’s share of the time a US smartphone users spends on their apps – 23%. According to Gartner’s “Big Data, Bigger Opportunities Investing in Information Analytics Report,” almost 27% percent of consumers ages 18 to 34 use QR codes. Indeed, the library of the future will be built on various physical + virtual apps – ones that help us find a group study room or arrange to meet at the learning commons for a tutoring session or helps us understand the physical landmarks in a library.

    The killer app isn’t Angry Birds. It is access to computing, library discovery systems, online learning programs and online education. The wireless smart phones and tablets have arrived – it is time to design our learning spaces to take advantage of the mobility of information and our ability to share content to gain knowledge. The blended librarian was correct; its all going mobile.

    Yes, the MOBILE COMMONS is the next interactive space we will be studying at ACA. Below are some visualizations of learning spaces; How will seating change now that we are mobile?

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    learning commons
    visualizations of the learning commons