Library Planning Research,  Social Library Issues,  work in progress

Learning Environment Design: Digital Library Community

Regardless of the type of learner, gaming is likely to become a common online learning strategy for many schools. For libraries, it is a necessity that the nature and scope of services include online communities. Any investigation of online learning relationships must therefore take into consideration the particular goals, the methods and tasks that may be involved in each learning activity.

Modular design is an implicit part of online learning, vis., a user progression from something good to something better to something still better. To better make way for the new and more desirable, our design team takes advantage of services planning activities. We study the users and community and provide a structure to the service plan and team organization. Below is an outline of a modular design approach. You may use this approach to develop your online library design.

  • Narrative
  • Player powers
  • Strategic initiative
  • Strategic options
  • Structures and systems
  • Game board / scope of services


Mindcraft in the Library (online community building example)

By relating a set of learning goals, methods and tasks to new library services and then relating these service functions to a matrix of factors that make up a learning environment, it becomes possible to identify the individual functions of an online user. There are examples of library programs that introduce and encourage online communities and online learning. Mindcraft in the library is an example of a community gaming program that builds online learning skills. Public Libraries use it to engage young learners, which is a great start.

According to AMY HITCHNER – metadata librarian at Arthur Lakes Library – Coloarado School of Mines Colorado Virtual Library – there are a few steps to take before starting a program:

  • Do your research and reach out to libraries who already implement Minecraft in the library.
  • Make sure you have someone with a basic understanding of computers and networks (or someone who has time to learn and support the game and its server).
  • Make sure you have buy-in from your colleagues (and your supporting IT staff!).
  • Starting a Minecraft service in your library takes time to set up and get going. Take the time to research, share your findings with staff, and roll out your program in a timely manner. The kids may want it NOW, but reassure them you want to do it right.


We develop case studies

By setting up a series of case-studies that bring various selected users into focus for critical examination, data can be obtained that will allow the library to improve its customer journey. The new online library services will enable users to express themselves in a constructive way, develop awareness skills and provide a way for online participants to socialize with other community members. Contact LIBRARY CONSULTANT TO DEVELOP YOUR ONLINE LIBRARY PLAN


Interface Framework to Consider

According to Herbert A Simon, a proponent of MITs curriculum for the emerging science of engineering design / educators and author of The Sciences of the Artificial, learning requires an “interface” between an “inner” environment, the substance and organization of the student/user, and an “outer” environment, the surroundings in which it operates. If the inner environment is appropriate to the outer environment, or vice versa, the learner will meet their intended goals. We can help you develop your online library strategy. We can realize new types of learning engagement to enable students to work, play and study.

Below are four tips to help support the diverse needs of students during distance-learning/online learning:

1 Help students become part of a trusting team
2 Help community members develop new routines and strategies
3 Keep the easy part — easy
4 Find new ways for community members to meet and share online
5 Engage students / community members — keep up positive relationships

Continual change is an implicit part of Learning Environments. Fostering social interaction, creativity and innovation is an opportunity not to be missed. Gaming can make remote learning and training engaging and real. Contact LIBRARY CONSULTANT TO DEVELOP YOUR ONLINE STRATEGY

DIGITAL LIBRARY CASE STUDY